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Digital Games and Media
TopicLeading institutions, researchers & key papers
This cluster of papers explores the social and psychological aspects of online gaming, including motivations for play, gender dynamics, virtual economies, live streaming, and the impact of video games on individuals and society. It delves into topics such as gamer identity, toxic technocultures, labor in online games, and the portrayal of gender roles in video games.
65
Works
IDs:OpenAlex
How has Digital Games and Media's publication output changed over time?
ScholarIQpublication output · 2004–2024
Output grew0% over the shown period — from 1 works in 2004 to 1 in 2024.
1
1
3
2
1
1
2
3
1
200420052009201420172018202020212024
What are the most-cited papers on Digital Games and Media?
ScholarIQmost cited works
Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games
Michelle R. Nelson, Heejo Keum, Ronald A. Yaros
Journal of Interactive Advertising. 2004275 Citations
The strategic female: gender-switching and player behavior in online games
Rosa Mikeal Martey, Jennifer Stromer‐Galley, Jaime Banks, Jingsi Christina Wu, Mia Consalvo
Information Communication & Society. 201494 Citations
Entertainment Computing – ICEC 2021
Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero
Lecture notes in computer science. 202188 CitationsOPEN ACCESS
We learn better together
Heidy Maldonado, Jong-Eun Roselyn Lee, Scott Brave, Cliff Nass, Hiroshi Nakajima, Ryota Yamada, Kimihiko Iwamura, Yasunori Morishima
200583 Citations
Where is Digital Games and Media research published, and who funds it?
ScholarIQvenues & funding sources
TOP JOURNALS
S11262061777
S430646340965
TOP FUNDERS
National Science Foundation—
NIH—
Wellcome Trust—
European Research Council—
Funder breakdown is a member featureSign up free to unlock
How much of the research on Digital Games and Media is open access?
ScholarIQopen access share
33%OPEN ACCESS
Gold
27%
Green
7%
Hybrid
0%
Bronze
0%
Closed
67%
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